Perancangan Game Batik “Nitiki” Berteknologi Multi-Touch Screen
Chandra Tresnadi, 1, Irfansyah & Ary S. Prihatmanto
1 Fakultas Senirupa & Desain ITB
2 Sekolah Teknik Elektro dan Informatika ITB Indonesia
Abstract. Batik is an intangible cultural heritage of Indonesia that has endured a span of 200 years in its existence. Batik may enter today’s contemporary world by exploiting both the traditional and contemporary cultures to look beyond what has been elaborated before. Having exposed to the world of digital game and animation, this study exploited multi-touch screen technology to develop a new game-play on Javanese batiks as a visual entertainment medium to serve learning of batik. Using gesture interactivity sensors, the game of batik was designed by allowing users to interact freely with the contents limiting the mechanistic control in game playing. The end-result showed that traditional artifact, such as batik, can be exposed in a new technological medium. The game of batik serves as an alternate way to suit traditional knowledge into the contemporary world we live in.
Keywords: batik; game design; multi-touch screen; interactivity
Begin on 10 October 2014 this website is no longer activated for article process in Journal of Mathematical and Fundamental Sciences, Journal of Engineering and Technological Sciences,
Journal of ICT Research and Applications and Journal of Visual Art and Design. The next process will be proceeded under new website at http://journals.itb.ac.id.